/*
 * Copyright 2012 Marcin Blazejewski
 *
 * This file is part of Ground0.
 *
 * Ground0 is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * Ground0 is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with Ground0. If not, see <http://www.gnu.org/licenses/>.
 *
 */


#ifndef PILOT_EYE_H_
#define PILOT_EYE_H_

#include "eye.hpp"

#include <list>
#include <map>
#include <string>
#include <GL/gl.h>

using namespace std;

class Pilot : public Controller {
private:
    class Sim    *target;
    void          set_camera_mode(int m);

public:
    Pilot();
    virtual ~Pilot();

    virtual void  on_keydown(struct SDL_KeyboardEvent *ev);
    virtual void  on_keyup(struct SDL_KeyboardEvent *ev);

    void          set_target(class Sim *t);
};


#endif
